Arthur Drake

Arthur Drake is a demigod son of Hecate, goddess of magic. Through his ancestor, sir Francis Drake, he is also legacy of Hermes.

Abilities
Occult Knowledge: As a relic hunter, Arthur absorbed a lot of knowledge about magic, rituals and various kinds of occult arts. He is able to recognize enchanted objects and pinpoint its origin by style and methods of creation. Most of his knoledge about spells, rituals and potions are stored inside his personal grimoire.

Master Tactician: Arthur is a very insightful and cunning man. He possesses great intuition, quickly becoming aware of any incoming danger and reacting to it in time. He has an undeniable talent for thinking things through well in advance. He is a crafty tactician, easily deceiving both allies and enemies. He is a very analytical man, quickly seeing through an opponent's power and attack patterns to ultimately make them useless against him.

Hand-to-Hand Combatant: As someone who devoted most of his life and energy to study magic and occult arts, Arthur has no weapon training whatsoever. Instead, he had to learn to defend himself using only his physical abilities. His fighting style is more evasive than regular ones and it includes use of various improvised weapons (i.e. pipes, darts, cables etc.).

Languages:

Demigod Abilities
Mystiokinesis: Arthur, being a son of Hecate, is able to harvest and manipulate energy to create variety of effects. The energy can be drawn from Arthur's own body as well as forces of natures or by prayer to the gods. Despite his affinity and talent in magic, Arthur isn't particulary fond of using flashy spells and destructive powers (he claims they are too exhausting) but is able to use elemental manipulation (fire, ice and lightning) as well as protective magic. Alchemy: Arthur is a very proficient Alchemist, able to use magic to perform various alchemical effects and reactions. Some of the processes include: Elemental Transmutation (ranging from transforming base materials into purer, creating golems to making permanent changes on the state of matter, etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones). Most of those are used by creating potions, mixtures and various substances.
 * Hallucikinesis: Arthur's strongest ability is the power of illusion casting. He can psionically cause other people to see, hear, touch, smell, and/or taste things which to not actually exist (i.e. he can seem to make a solid wall appear in an empty space). He can also cause people to see, hear, touch, smell, and/or taste real things in ways that they would not do naturally (i.e. he can make himself look and sound like a different person, or look and feel like ice, or even seem invisible). Since his power only affects the mind, his illusions cannot be recorded on film or tape or by other means. However, his power works so strongly on the mind that even if his victim or victims know they are being subjected to an illusion, they will still react to the illusion as if it were reality unless they can rid themselves of all suspicions that it is indeed reality. Hence, if Arthur creates the illusion of a wall, most people, even if they know it is an illusion, will still be unable to walk through it. Invariably the illusions are so realistic that most people are unable to help having the feeling, at least subconsciously, that they are not illusions but reality.
 * Psychosomatic Symptoms: Arthur's powers can also kill, as his victims bodies respond as if his illusions are real. He confronted Viceroy with the illusion that he was drowning, and believing it to be real, he suffocated, despite having no physical injuries and being in a room with sufficient oxygen. Heather Cameron's body also responded in a similar way, bleeding through the pores in her back when she was under the illusion she had been stabbed.

Weaknesses
Vulnerability to Magic: Despite being son of Hecate and having control over the Mist and its abilities, Arthur has no specific immunity to magic of others. He can be cursed, transformed and injured by spells just like other beings. Powerful enchantments against beings of magic, like gods, are able to restrict him as well, preventing him from accessing enchanted places or dispel the adverse charm.

Individual Target: Without artificial aids (amulets, potions etc.), Arthur cannot cause only one person among many who are present to see his illusions. This can sometimes go out of control and cause an entire group to see illusion designed for one of them (i.e. putting an entire apartment building to sleep instead of desired room).

Weak Sight: Arthur is very susceptible to illusion and other uses of the Mist.

Magical Items
Grimoire:

Staff:

Devil Lenses: 

D'Jinn Bottle: After tricking it into being re-captured, Arthur is now in possession of a d'jinn. Also known as genie, this creatures are made of pure magic (almost 97%) and each of them has immense power of reality warping and wish granting; some even beyond that of the gods. The only flaw is that after granting wishes, usually three, the d'jinn is free from his prison and can roam the world, causing chaos as he please.

Pets
Kata: Arthur's familiar; a demon from Tartarus trapped in a form of a cat. Her name comes from Greek word Kataskopos meaning "spy", which reflects her nature - Kata is often used as a scout and spy. She has the ability to completely erase her presence unless she allows it. Kata is able to speak and she has a habit of speaking in very soft and seductive voice to get what she needs.

Trivia

 * It is said that he might be the best Alchemist in Great Britain.
 * His astrological sign is Pisces.
 * Arthur likes storms, especially spring storms. He claims  that "[it] makes you feel like something important is about to begin."